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virtual goods : ウィキペディア英語版
virtual goods

Virtual goods are non-physical objects and money purchased for use in online communities or online games. Digital goods, on the other hand, may be a broader category including digital books, music, and movies.〔(Amazon may benefit as digital goods sales jump ) reuters.com, Fri Dec 23, 2011 11:32am EST〕 Virtual goods are intangible by definition.〔
Including digital gifts〔(Sales of virtual goods boom in US ) news.bbc.co.uk, 10:32 GMT, Thursday, 22 October 2009〕 and digital clothing for avatars, virtual goods may be classified as services instead of goods〔 and are usually sold by companies that operate social networking services, community sites, or online games.〔(Virtual Goods: the next big business model ) techcrunch.com, Jun 20, 2007〕 Sales of virtual goods are sometimes referred to as microtransactions,〔 and the games that use this model are usually referred to as freemium (free + premium) games.
A large majority of recent sales have been in Asia.〔
==Virtual money==
Virtual money (or in-game currency) is used to purchase virtual goods within a variety of online communities, which include social networking websites, virtual worlds and online gaming sites.
A key revenue driver within social media, virtual currencies are specific within each game and are used to purchase in-game goods. Characters or avatars in virtual worlds own things within the context of the virtual world and users will collect each games' virtual currency to purchase land, supplies and various items used to enhance their status and add points. Some virtual currencies are time-based, relying upon measurement of in-game achievements in order to accrue exchangeable points.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「virtual goods」の詳細全文を読む



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